IRC Networks
Irc Logs Stats
Start date: 2007-09-27 02:48:27
Last update: 2008-10-24 20:19:38
Channels: 41
Logged Lines: 6230436
Size: 1822.57 MB
Powered by
Channel Info
Network: freenodeChannel: #blender |
Search in www.irclog.org
Log from #blender at freenode 2006-06-25
[15:18]<myrrmrmrrr>Time to drop the kids off at the pool.
[15:18]<zjmyr>Time to drop the kids in the pool haah
[15:18]<zjmyr>joke
[15:19]<sxyrrjcy>gah!
[15:20]<wrvne>and then orders a MickMcMack Burger and fries
[15:20]<djdjzy-zzgg>mmm fries
[15:20]<djdjzy-zzgg>*craving*
[15:21]<sxyrrjcy>Everywhere I go... :(
[15:26]<wrvne>(fries == chips, MickMcMack =) )
[15:28]<runsvyw>in the game engine: when i add copies of an object with the EditObject actuator, how can i detect collisions between these copies and other objects?
[15:30]<wrvne>guestix, you might better off in #gameblender
[15:31]<runsvyw>wavez: lol thx, i knever knew there was such a thing as #gameblender :)
[15:31]<wrvne>hopefully it isn't dead right now
[15:31]<runsvyw>not many users in there
[15:32]<wrvne>that's the nature of the blender game engine, I'm affraid
[15:32]<wrvne>there doesn't seem to be a lot of documentation about it either
[15:33]<runsvyw>yes, anyways i know now the right place where to ask about it :)
[15:34]<djdjzy-zzgg>i've always wanted to mess with the game engine
[15:34]<djdjzy-zzgg>but never got around to it
[15:34]<runsvyw>ok, since nobody is using blenders game engine.... what are the so-much-better alternatives?
[15:35]<djdjzy-zzgg>what kind are you looking for? game engines in general, or RAD type game engines?
[15:37]<runsvyw>im looking for game engines that can be used to set up games just as easy as in blender, the point-and-click way :)
[15:38]<djdjzy-zzgg>RAD engines
[15:38]<djdjzy-zzgg>-_- i don't know of any
[15:38]<sxjzvwrvn>me neither
[15:38]<runsvyw>im not afraid of doing some python scripting, but its too much for me having to define the whole scenegraph in C++
[15:38]<wrvne>RAD?
[15:39]<wrvne>guestix, tried soya3D?
[15:39]<djdjzy-zzgg>wavez: Rapid Application Development, (not quite the right term to use, but the same idea(
[15:39]<wrvne>ah
[15:39]<runsvyw>wavez: not really, i thought i will try Soya when i finish my first game with blender
[15:41]<wxzyv>...
[15:42]<djdjzy-zzgg>xhrit: what's wrong?
[15:43]<wxzyv>time to try it again.
[15:43]<wxzyv>just finished installing some stuff...
[15:44]<wxzyv>nope.
[15:44]<wxzyv>In file included from Blender3DPlugin_native_implementation.c:46:
[15:44]<wxzyv>blender_plugin_types.h:53:51: prlock.h: No such file or directory
[15:46]<wxzyv>awe, its teh game player.
[15:47]<zjmyr>Hey
[15:47]<zjmyr>I4m trying to intersect two meshes but i get this message "Both meshes must be closed"
[15:47]<zjmyr>but i cant see where they're open
[15:48]<zjmyr>any help would be welcome
[15:52]<zjmyr>test
[15:55]<logan>re:test
[15:56]<sxjzvwrvn>CHUNKY BACON!
[15:57]<zjmyr>eheh thx logan
[15:58]<zjmyr>do you know i could find unclosed faces in a mesh
[15:58]<zjmyr>quite efficiently
[15:58]<sxjzvwrvn>Sorry
[15:59]<sxjzvwrvn>Ruby invaded my brain for a moment.
[15:59]<jdddnd__>What's an alpha map?
[15:59]<sxjzvwrvn>A map of alpha values perhaps?
[16:00]<jdddnd__>So some parts of the object it's mapped to would be transparent, and others not?
[16:00]<runsvyw>yomogi-aren: just in case you want to try the game engine one day, heres one of the more complete tuts that i have found: http://otothegardener.free.fr/tutorials/LittleOTO/littleoto.htm, or this one: http://otothegardener.free.fr/tutorials/Flipper/flipper.htm
[16:01]<djdjzy-zzgg>thanks :)
[16:01]<zjmyr>tits a solid mesh
[16:01]<zjmyr>and i cant find the hole
[16:07]<sxjzvwrvn>I'd presume so
[16:12]<pggg>rodia: ctrl+alt+shift+M (select -> non-manifold) will show the open parts
[16:13]<pggg>them rem double usually works to close it, if not try merging the vertices
[16:21]<zjmyr>THAnx fen
[16:22]<zjmyr>i removed doubles already
[16:22]<zjmyr>and merged some
[16:24]<zjmyr>AH;.. the prob seems to be something related to data because now i can Union my two mesh but the one causing probs isnt in the union
[16:25]<zjmyr>X-Flipped needed
[16:39]<zjmyr>damn it ! cant union
[16:56]<wzzdz>Excuse me, but how do I map a material to an individual face.
[16:56]<wzzdz>Even if I am in a face select mode with the face select, choosing a material from the bottom tab colors the whole object with that material.
[16:56]<bnbzrw>see http://mediawiki.blender.org/index.php/Manual/PartIII/Multiple_Materials
[16:57]<lod>VerterGroup (F9panel in Editmode, as the tut BeBraw'show) or UVMapping
[17:00]<wzzdz>Thank you.
[18:12]<fjsvfjrya>Is there any way to have blender search my font paths by default, or do I have to add all?
[18:15]<lod>in UserPref
[18:15]<fjsvfjrya>Thanks.
[18:19]<djgcgddrg_>hi
[18:20]<2uac>hi man of monkeyness
[18:20]<djgcgddrg_>:D and all monkeys
[18:21]<djgcgddrg_>atleast 23555 of the
[18:21]<djgcgddrg_>m
[18:49]<wrvne>hey halley. We were talking about lattice object for character joints. Here is that thread. I'm not sure if you already checked it out, but I fixed the video link I have in it
[18:49]<wrvne>http://blenderartists.org/forum/showthread.php?t=54578
[18:50]<xrffnd>wavez, great, does it have a .blend? ;)
[18:51]<wrvne>no, but I screen shoted each v group. I don't know that I still have the blend
[18:51]<wrvne>it was pretty simple
[18:51]<wrvne>v groups
[18:52]<xrffnd>The AVI looks nice.
[18:52]<xrffnd>Do look for the blend.
[18:53]<xrffnd>(Personally, I think all tutorials should publish a blend.)
[18:53]<wrvne>the blend for that arm? That's part of my spider-man character. I suppose I could chop it off at the shoulder and wrist for ya
[18:54]<wrvne>I'm going to sleep now, I'll get the blend uploaded for you though, and link it on that page
[18:54]<wrvne>later that is
[18:57]<sunlxrnn>night wavez
[18:57]<wrvne>ha
[18:57]<wrvne>see ya Surphaze
[19:03]<2uac>hm
[19:03]<2uac>did you guys hear about the freenode hack?
[19:04]<xrffnd>buck, if slashdot has it on their front page, it's old news.
[19:05]<2uac>I know... but it's new to me :)







