IRC Networks
Irc Logs Stats
Start date: 2007-09-27 02:48:27
Last update: 2008-10-24 20:19:38
Channels: 41
Logged Lines: 6230436
Size: 1822.55 MB
Powered by
Channel Info
Network: freenodeChannel: #blender |
Search in www.irclog.org
Log from #blender at freenode 2006-06-25
[01:34]<nvzna>buck , are the inner and outer part of the glass two different meshes? I think that's the problem
[01:35]<2uac>no, it's just one mesh
[01:35]<nvzna>hmmmm.... care to point to a .blend file so I can see what's happening better?
[01:38]<2uac>http://files.xieke.com/oddglass.blend
[01:39]<crfvyg>Can someone help me with UV unwrapping?
[01:39]<2uac>go for it
[01:40]<2uac>what is your problem Calvin?
[01:41]<crfvyg>Never unwraped anything, I need to unwrap this airplane canopy... Don't have time to learn
[01:41]<crfvyg>I need to print it within 10 mins
[01:42]<crfvyg>24 faces
[01:42]<ruzrfys>in that case, you are fucked
[01:43]<2uac>well
[01:43]<crfvyg>lets used censorship... f_ck is better
[01:43]<2uac>go to UV Face Select
[01:43]<2uac>select all the faces you want to unwrap
[01:44]<2uac>press U and select LSCM
[01:44]<2uac>then use a UV export script to save the UV unwrap as an image
[01:45]<nvzna>buck looking at it now
[01:46]<crfvyg>it's overlapping..
[01:46]<2uac>great etr9j, thanks :)
[01:46]<2uac>Calvin: I usually unwrap the top of an object first and the bottom separate
[01:46]<2uac>I'm not an unwrapping expert mind
[01:48]<crfvyg>it looks like it is tryin to fit the unwraped object isdie that window...
[01:48]<crfvyg>which is small
[01:48]<crfvyg>is there a way to make it bigegr?
[01:48]<crfvyg>inside*
[01:48]<2uac>it automatically scales
[01:49]<2uac>you're running out of time though
[01:49]<2uac>you only have 3 minutes left
[01:49]<crfvyg>I GOT IT!
[01:49]<crfvyg>I didn't recaluclate the normals
[01:49]<crfvyg>thanks for you help
[01:50]<2uac>nps
[01:52]<xrfy2uv>can anyone tell me the name of the film that is on tv now? (eddie murphy or someone? )
[01:52]<2uac>what's he doing?
[01:52]<2uac>who's he acting with?
[01:52]<2uac>which country?
[01:52]<2uac>which channel?
[01:52]<npnrp>wow, my aunt is kinda a crazy driver.
[01:53]<npnrp>She is borrowing my mom's new car, and she got a parking ticket..
[01:53]<npnrp>Then she was going 68 in like a 50 mph zone and got pulled over...
[01:53]<xrfy2uv>buck, UK
[01:53]<2uac>BBC? Channel 4? Sky?
[01:53]<npnrp>making it so my mom's car is on the watch list.. lol
[01:54]<myrrmrmrrr>HAY GUYZ!
[01:54]<crfvyg>crazy, learned UV wrapping in less then 10 mins... hehe... in your face Auralis
[01:55]<npnrp>hi MickMcMack ssshhh...
[01:55]<npnrp>Calvin, my aunt drives very scarilly.
[01:55]<runsvyw>ok is there anyone to help me with the edit-object-actuator in the game engine?
[01:55]<npnrp>lol
[01:55]<2uac>only the very basics calvin
[01:55]<sunlxrnn>hey MickMcMack
[01:55]<crfvyg>all I needed to know for my project
[01:55]<npnrp>Calvin, she is also to scared to drive my car.
[01:55]<npnrp>too*
[01:56]<npnrp>She drove it up to the gas station (.1 miles), and said the brakes weren't good enough when she was on a hill, driving up it..
[01:57]<sunlxrnn>halibut: I would think bbc has a webpage listing whats on
[02:00]<runsvyw>i am using the EditObject-Actuator to add a copy of an object that is hidden in layer 2. it works fine, but the added copy of the object is scaled in the y-axis. Does anyone know why?
[02:01]<zrgqmj>multiresolution sculpting is in Nicholas´s SoC branch, can someone compile for windows? :-)
[02:05]<crfvyg>Printing... Job well done... hehe
[02:06]<sunlxrnn>wow he works quick
[02:06]<sunlxrnn>ZanQdo: which branch is that committed to, or it isn't yet?
[02:06]<sunlxrnn>ZanQdo: sorry linux here tho
[02:06]<zrgqmj>Surphaze: it´son hes branch
[02:06]<zrgqmj>nicholasbishop
[02:07]<zrgqmj>oh :-( he he
[02:08]<zrgqmj>Branch: nicholasbishop
[02:08]<zrgqmj> To test:
[02:08]<zrgqmj> 1. Create a quads-only mesh (triangles don't work yet)
[02:08]<zrgqmj> 2. Switch to Object Mode
[02:08]<zrgqmj> 3. Click the Make button next to the Multires label in the Mesh palette
[02:08]<zrgqmj> 4. In the Multires palette, click Add Level to subdivide
[02:08]<zrgqmj> 5. Make changes, then use the Level slider to switch to a higher or lower level
[02:12]<ryns>hey all, my menuś don´t work, like file, edit etc
[02:12]<ryns>this is on my macBook..
[02:15]<nvzna>buck you still there?
[02:15]<2uac>I am
[02:16]<nvzna>I tried to fix with the settings, but I couldn't so I tried a spot light with buffered shadows and it looked beautiful
[02:16]<2uac>ooh
[02:16]<2uac>so it's the light source?
[02:16]<2uac>I'll try it with a spotlight, thanks =)
[02:17]<sunlxrnn>ZanQdo: cvs [server aborted]: no such tag nicholasbishop
[02:17]<nvzna>from what i could tell... I also increased the transmisivity too (I think that setting is in CVSs only though
[02:18]<2uac>alright
[02:18]<2uac>thanks for looking for me etr9j
[02:18]<nvzna>i want an interesting issue... thanks for sharing!
[02:18]<2uac>=)
[02:20]<nvzna>MickMcMack , finally I get to see you in here!
[02:20]<zrgqmj>Surphaze: its not like that
[02:22]<zrgqmj>Surphaze: http://mediawiki.blender.org/index.php/BlenderDev/SummerOfCode2006
[02:24]<zrgqmj>Surphaze: theres info on how to build
[02:24]<sunlxrnn>ZanQdo: thanks
[02:24]<zrgqmj>np
[02:24]<npnrp>hii
[02:25]<xrffnd>Ries, intel macbook is not yet supported.
[02:26]<xrffnd>Ries, I do make some intel mac *native* builds, but they are *strictly* experimental.
[02:29]<ryns>halley: they are functioning pritty well already :)
[02:31]<xrffnd>Are you using my build?
[02:33]<ryns>halley: I think I got it from the website, blender.org... is that yours?
[02:33]<xrffnd>It may be a separate test build by someone else.







