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Start date: 2007-09-27 02:48:27
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Log from #blender at freenode 2006-06-25
[04:39]<aaxnzznvv>varsendaggr: http://www.planetside.co.uk/terragen/
[04:39]<vzzszzmzzzz>hey i likeplanetcide
[04:39]<aaxnzznvv>varsendaggr: it generates awesome 3D terrain
[04:40]<vzzszzmzzzz>i found some stuff in sourceforge
[04:40]<vzzszzmzzzz>ccherrett, ^^^ m
[04:40]<aaxnzznvv>I would like the same type results in Linux
[04:40]<vzzszzmzzzz>may not be the best but may work
[04:40]<npnrp>varsendaggr, she wants me to mow the lawn...
[04:40]<npnrp>.......................................................................................
[04:40]<npnrp>.....................
[04:40]<vzzszzmzzzz>is your aunt hot
[04:42]<vzzszzmzzzz>Eleaf, i asked you a question
[04:43]<npnrp>and she wants me to do it all different
[04:43]<npnrp>I'm supposed to do the front yard first instead of the back..
[04:43]<npnrp>This will simply mess up my setup though.. ;(
[04:43]<npnrp>I usually do the back first, this is just insane
[04:43]<npnrp>varsendaggr, I don't think so.. lol
[04:45]<[_ouvrrsv_]>sorry for my absence, varsendaggr: you are wrong, and thanks for calling me an idiot. the .l is part of the bones name for left and right
[04:45]<[_ouvrrsv_]>.l and .r
[04:45]<[_ouvrrsv_]>idiot
[04:47]<vzzszzmzzzz>that is ok
[04:47]<[_ouvrrsv_]>blender is mean to me
[04:47]<vzzszzmzzzz>i have made that mistake too
[04:47]<vzzszzmzzzz>hey i asked if Eleaf aunt was hot!!!!
[04:47]<vzzszzmzzzz>but she isn't
[04:48]<vzzszzmzzzz>[_Outcast_], sorry dude
[04:48]<[_ouvrrsv_]>Eleaf has an auntie?
[04:48]<npnrp>hi
[04:48]<npnrp>yees
[04:48]<npnrp>now I have to mow the lawn though......................... ...... ... . . .. . . . .....
[04:48]<[_ouvrrsv_]>i have... 3 of them?
[04:49]<[_ouvrrsv_]>oh oh, Eleaf
[04:49]<[_ouvrrsv_]>mow the lawn and make little figures in the lawn
[04:49]<[_ouvrrsv_]>like, japanese gigapets or tamaguchis or whatever
[04:49]<vzzszzmzzzz>Eleaf, join #lgg
[04:49]<vzzszzmzzzz>[_Outcast_], you to
[04:52]<vzzszzmzzzz>[_Outcast_], sorry absolute power corrupts absolutly
[04:53]<vzzszzmzzzz>ha ha ha
[04:53]<vzzszzmzzzz>--- i made you an op
[04:53]<vzzszzmzzzz>[_Outcast_], are you mad at me?
[04:54]<[_ouvrrsv_]>no
[04:54]<[_ouvrrsv_]>but i'm stumbling around the web. doin other things
[04:54]<[_ouvrrsv_]>i dont own a linux machine, and am less interested in playing games on linux :/ i dont belong there anyway
[04:57]<brssysv7q9>hello
[04:58]<[rnfya]>Hello :)
[04:58]<vzzszzmzzzz>hey has anyone renderd audio and video together with blender
[05:04]<vzzszzmzzzz>how do turn a jwindow back into regular size after i full screen it?
[05:06]<2uac>surely you can't render audio with blender?
[05:07]<vzzszzmzzzz>buck, i think i might hav gotten that
[05:12]<myrrmrmrrr>Just put another gig of RAM in this machine. x)
[05:20]<c_j_p_v>Rob Levin ( aka lilo ) is a charlatan
[05:21]<myrrmrmrrr>O_o
[05:21]<[rnfya]>:)
[05:21]<myrrmrmrrr>[Relic] (aka :) ) is a charlatan!
[05:21]<myrrmrmrrr>Hides, too.
[05:22]<myrrmrmrrr>[Relic], got any renders of ye olde temple? x)
[05:22]<[rnfya]>nope, was playing around with it but no luck on the dias yet :)
[05:23]<myrrmrmrrr>Does it not get really frustrating rendering on a K6-II? :S
[05:23]<[rnfya]>right now I am just being annoyed since I can't figure out how to add armatures to make a worm for a tet animation :)
[05:23]<[rnfya]>benn quite a while since I did that :)
[05:24]<myrrmrmrrr>http://www.mickmcmack.com/blender
[05:24]<myrrmrmrrr>Armature tut. x)
[05:24]<[rnfya]>if it ain't making an armarture that isn't much help
[05:25]<myrrmrmrrr>Wha, it refuses to actually add the armature? :S
[05:27]<[rnfya]>if I joinobjects with armatures will they merge?
[05:30]<myrrmrmrrr>[Relic], I think you can... Not 100% sure.
[05:30]<[rnfya]>trying to make a simple worm out of several spheres :)
[05:32]<2uac>a caterpillar?
[05:33]<mjjlymu2>schlaaaaaaaaaaand
[05:34]<2uac>MickMcMack: if I can be a pain.. you should really use PNG or GIF for your screenshots so they don't show any artefacts
[05:35]<zrgqmj>Surphaze: are you there
[05:36]<myrrmrmrrr>buck, I know.
[05:36]<myrrmrmrrr>buck, I'm using PNGs for my BSoD tuts. :)
[05:40]<sunlxrnn>ZanQdo: yes
[05:41]<zrgqmj>couldyou compile sculpt tools?
[05:41]<sunlxrnn>ZanQdo: yes
[05:41]<zrgqmj>theres a new update
[05:41]<zrgqmj>triangule subdivition is now suported
[05:41]<sunlxrnn>ah sweet
[05:41]<sunlxrnn>ZanQdo: it works quite well
[05:42]<sunlxrnn>the interface is awfully mouse centric is all I've noticed
[05:42]<sunlxrnn>guess we are running low on keys
[05:42]<zrgqmj>Surphaze: na don´tthink so
[05:42]<zrgqmj>it´s a new edit mode
[05:43]<zrgqmj>lots of keys can be used
[05:45]<myrrmrmrrr>Has anyone here looked at Kaneva?
[05:45]<sunlxrnn>ZanQdo: thats good news
[05:46]<zrgqmj>Surphaze: how is multiresolution working
[05:46]<zrgqmj>dammI hate you for not compiling a windows buold XD
[05:46]<zrgqmj>Surphaze: post ypur build at graphicall.org!
[05:48]<sunlxrnn>ZanQdo: heh not my fault im not using windows sorry :)
[05:48]<sunlxrnn>ZanQdo: mutires meshes behave as I would expect
[05:48]<sunlxrnn>ZanQdo: they seem to work fine
[05:49]<zrgqmj>cool!
[05:55]<fyfj>Astinus mistabbed 8)
[06:00]<[rnfya]>:)
[06:00]<myrrmrmrrr>[Relic], were you not making a game? O_o
[06:01]<sunlxrnn>MickMcMack: what is it? an engine?
[06:01]<myrrmrmrrr>Surphaze, an engine and a hosting solution thingie.
[06:01]<[rnfya]>going to makea game :)







