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Log from #blender at freenode 2006-06-25
[06:01]<myrrmrmrrr>It's a pretty fantabulous idea.
[06:02]<myrrmrmrrr>http://www.kaneva.com/overview/KEPEditor.aspx?ttCat=create&subtab=myg
[06:02]<myrrmrmrrr>It has some love for Blender, too. :)
[06:03]<[rnfya]>meh, I am going for a simple 4x game :)
[06:03]<myrrmrmrrr>4x?
[06:04]<2uac>4 in a row?
[06:04]<2uac>I made a cute sokoban game
[06:04]<2uac>although in 2d
[06:05]<2uac>and java
[06:05]<[rnfya]>thinking of making the ship building system and battlesim an engine in itself so I can use it in other games :)
[06:05]<sunlxrnn>MickMcMack: interesting idea
[06:05]<myrrmrmrrr>[Relic], you mean ship design akin to Alpha Centuri? :o
[06:05]<myrrmrmrrr>Surphaze, yeah, it means semi-amateur teams can actually have a chance. :)
[06:06]<[rnfya]>don't know never played alpha centauri :)
[06:06]<myrrmrmrrr>:o
[06:06]<2uac>it's civilization
[06:06]<sunlxrnn>MickMcMack: I would be for that, if only as a way to keep mmos from staying in the stagnent rut they are in now
[06:06]<myrrmrmrrr>It is not Civ!
[06:06]<myrrmrmrrr>Surphaze, exactly.
[06:06]<myrrmrmrrr>Surphaze, even if only 1% win in breaking the mould, that's still a new game!
[06:07]<2uac>it's civ in outer space!
[06:07]<myrrmrmrrr>It is not. :<
[06:07]<myrrmrmrrr>buck, Civ never had custom unit design. :3
[06:07]<sunlxrnn>galactic civ does
[06:07]<2uac>so did MOO
[06:07]<2uac>but not civ =(
[06:08]<myrrmrmrrr>Wasn't that just a weak copy of AC, Surphaze?
[06:08]<sunlxrnn>AC?
[06:08]<myrrmrmrrr>Alpha Centuri.
[06:08]<sunlxrnn>nah nothing like it
[06:08]<sunlxrnn>more like MOO
[06:08]<myrrmrmrrr>+a.
[06:09]<sunlxrnn>MickMcMack: I wonder how they can claim they have made it so easy
[06:09]<sunlxrnn>I would be interested to see the technique used in building things
[06:09]<myrrmrmrrr>Surphaze, Kaneva?
[06:09]<sunlxrnn>it looks like it has a lot of stuff
[06:09]<sunlxrnn>yes
[06:09]<myrrmrmrrr>According to a lot of the reviews, it is supposed to be as easy, if not easier, than they claim to develop with.
[06:10]<myrrmrmrrr>Surphaze, download it and see. :)
[06:10]<sunlxrnn>MickMcMack: even more surprising its 18 MB?
[06:10]<myrrmrmrrr>Surphaze, they also have an online media marketplace.
[06:10]<myrrmrmrrr>Surphaze, Blender is how big? :)
[06:11]<sunlxrnn>yeah but im used to SDK's being like 180 min
[06:11]<myrrmrmrrr>Code is nothing, it's content that bulks games up.
[06:11]<myrrmrmrrr>Surphaze, so with the media marketplace, 3D modelers can sell their models to other people designing games.
[06:12]<myrrmrmrrr>Which is another pretty cool idea.
[06:12]<npnrp>hey
[06:12]<npnrp>hi
[06:12]<sunlxrnn>MickMcMack: yes
[06:12]<sunlxrnn>MickMcMack: it looks pretty well thought out
[06:13]<sunlxrnn>http://docs.kaneva.com/bin/view/Public/ has a wiki for the how you use it
[06:13]<sunlxrnn>@ MickMcMack
[06:13]<npnrp>hm
[06:14]<npnrp>@ Surphaze , what's up?
[06:14]<myrrmrmrrr>I wish I had the motivation and staying power to do something with it, Surphaze. :)
[06:14]<2uac>the kaneva editor won't download
[06:14]<2uac>file not found, it dares to say
[06:17]<sunlxrnn>MickMcMack: im mainly just curious
[06:18]<myrrmrmrrr>They should do a game version of Orange. :3
[06:20]<myrrmrmrrr>I'm more interested in the media marketplace, to be honest. :)
[06:23]<npnrp>hihihi
[06:23]<myrrmrmrrr>Perchance another beer!
[06:23]<myrrmrmrrr>Surphaze, are you working on any funky projects at the moment?
[06:26]<myrrmrmrrr>Seize your only chance, follow the stars that beckon you through blackened skies!
[06:27]<sunlxrnn>MickMcMack: umm not on anything worth seeing rendered yet
[06:27]<myrrmrmrrr>Okies.
[06:27]<myrrmrmrrr>x(
[06:27]<myrrmrmrrr>I think I may spend some time this summer reattempting to texture my building.
[06:27]<myrrmrmrrr>So I can submit it for hopeful acceptance into the Blender gallery.
[06:27]<myrrmrmrrr>¬_¬
[06:28]<sunlxrnn>MickMcMack: you ought to
[06:29]<myrrmrmrrr>Surphaze, the only problem is that I suck at texturing. :)
[06:32]<djsx79>hey
[06:32]<myrrmrmrrr>y halo thar!
[06:32]<djsx79>does blender support shadow baking, into geometry?
[06:32]<djsx79>if that makes any sense?
[06:32]<djsx79>or any other kinda of shadow baking?
[06:32]<myrrmrmrrr>I've never heard of such a thing. :o
[06:33]<djsx79>well... I'll try to explain
[06:33]<djsx79>it's for games...
[06:33]<myrrmrmrrr>I think I know what you mean.
[06:33]<myrrmrmrrr>I meant, I've not hear of it in Blender.
[06:33]<djsx79>ohh
[06:34]<djsx79>is ther any way to produce lightmaps in blender?
[06:34]<myrrmrmrrr>Are you trying to use the Blender Game Engine?
[06:34]<djsx79>nah
[06:34]<myrrmrmrrr>Phew. :)
[06:34]<djsx79>it's for my own 3d game lib...
[06:34]<[rnfya]>:)
[06:34]<myrrmrmrrr>Nice.
[06:35]<myrrmrmrrr>yosh64, what language? :)
[06:35]<djsx79>c style c++
[06:35]<myrrmrmrrr>One day I'm going to have to learn this "C" malarky. \o/
[06:36]<myrrmrmrrr>Although, I hear coming from ASM makes it a bit of a doddle.
[06:36]<2uac>noo, not c
[06:36]<2uac>come with me and do java instead
[06:37]<myrrmrmrrr>:>
[06:37]<myrrmrmrrr>buck++++
[06:37]<myrrmrmrrr>I like Java. :)
[06:37]<2uac>java likes you too







