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Log from #csharp at freenode 2006-05-31
[09:15]<rtdfyrrf>Thanks, AqD. I'll try again.
[09:16]<rtdfyrrf>heh
[09:16]<afd>soooooo sleepy!
[09:16]<rtdfyrrf>Me too. Maybe my eyes will be fresher in the morning.
[09:17]<afd>and had lunch
[09:17]<afd>now i feel it's time to bed again
[09:29]<zgzzcydjvgev>hrmm
[09:29]<lyfuym-wjzc>AnarkiDotNET :D
[09:29]<lyfuym-wjzc>how goes
[09:29]<zgzzcydjvgev>anyone know the first two bytes of Mono binaries?
[09:29]<zgzzcydjvgev>is it "MZ"?
[09:30]<pzw>AqD: \o
[09:30]<afd>frW: !!!!!!!!
[09:30]<pzw>Sup?
[09:32]<afd>:]
[09:32]<zgzzcydjvgev>??
[09:34]<afd>???
[09:34]<afd>omg i just heard sound of birds
[09:34]<afd>weird day it
[09:55]<zfzazdvd>grrr
[09:55]<zfzazdvd>is there a general event-handler i can override to provide custom exception handling?
[10:08]<lyfuym-wjzc>guyes
[10:08]<lyfuym-wjzc>guys
[10:09]<lyfuym-wjzc>is the there a way to set a datagridview cell to a value
[10:09]<vjvrfd_fjsv>er?
[10:09]<vjvrfd_fjsv>damn
[10:09]<lyfuym-wjzc> if (this.dataGridView1.Rows[objRow.Index].Cells[7].Value.ToString() == "bags")
[10:09]<lyfuym-wjzc> {
[10:09]<lyfuym-wjzc> this.dataGridView1.Rows[objRow.Index].Cells[2].Value = "3.65bgs/m3sand";
[10:09]<lyfuym-wjzc> }
[10:09]<lyfuym-wjzc>never actually sets it
[10:09]<lyfuym-wjzc>just stays null
[10:10]<dnscr>where are you doing this? Cell_Formating event kind of works
[10:10]<lyfuym-wjzc>its on databind
[10:10]<lyfuym-wjzc>because I need to loop trough the rows and find the cells
[10:11]<dnscr>Cell_formating occurs anyway, afaik
[10:11]<lyfuym-wjzc>yeah
[10:11]<lyfuym-wjzc>chec`king now
[10:24]<ycnr_>Do XSD DataSets generate update commands for me?
[10:25]<ycnr_>The 'wizard' kinda says that, but it doesn't seem to work all that good.
[10:43]<lyfuym-wjzc>ikea I dont use datasets like that
[10:43]<lyfuym-wjzc>sorry dude
[10:47]<sdnffdxdlld>datasets can autogenerate the commands but your better off doing it yourself
[10:48]<sdnffdxdlld>or ado.net can somewhere
[10:48]<sdnffdxdlld>but yer hand crafting the queries gives you better results
[10:55]<ycnr_>uhm, why would it give me better results?!
[10:55]<ycnr_>I'm trying to do as *little* SQL as possible.
[10:55]<ycnr_>Design database -> drag n' drop -> site is done.
[10:55]<ycnr_>smellyhippy: xsd dataset, dunno if SqlCommandBuilder can handle that (but it prolly can)
[10:56]<ycnr_>Altho' I tell the XSD-dataset wizard to make update commands for me, but. it. just. won't. do. them.
[11:02]<tdlnr>can someone recommand a good C# book?
[11:26]<jdvn_lrlld>http://www.collegehumor.com/movies/159572/
[11:28]<cu2rzdrdugv>how can I change programmatically Column type in my DataGridView ?
[11:29]<cu2rzdrdugv>because I created my own ColumnType (based on DateGridViewImageColumn) and
[11:29]<cu2rzdrdugv>I want to apply it in my DataGridView
[12:10]<drdyrrr>right so it prints some spaces and then the value of integer variable j
[12:10]<tdlnr>yea
[12:10]<drdyrrr>printf(" %i", j);
[12:10]<tdlnr>if its only ints why does it have + j if it doesn't use strings?
[12:11]<tdlnr>ah the " _" is for spaces so the + j is to add j(value) to the spaces right?
[12:20]<mjzymygo>php is ok for what it is... a scripting language. but C#.NET is way more powerful
[12:20]<drdyrrr>instead of a scripting language based on a 70's compile language overgrown with a single mismatched overgrown function library (php).
[12:21]<tdlnr>but it sucks that a windows server cost more than using a Linux one for PHP
[12:21]<mjzymygo>that has been added to and added to to turn it into bloat by several different organisations making a mess of what could be a very efficient system.
[12:21]<tdlnr>well probably until mono gets it working really good
[12:22]<tdlnr>thats why I am going to hook up and cable modem to run my own server :P
[12:22]<tdlnr>another*
[12:22]<mjzymygo>TypeR: stick with c++ if your that concerned ;)
[12:22]<tdlnr>im learning C# cause im waiting for a better Managed C++ book
[12:23]<mjzymygo>Why bother with Managed C++??? if you MUST use C++... use C++/CLI
[12:23]<tdlnr>and i have to help my friend with a project right now thats also another reason for learning it
[12:23]<tdlnr>well I hate WinAPI
[12:23]<mjzymygo>or stick with C#... its what the framework was written in after all
[12:24]<tdlnr>i know. I just want to have the C++ knowledge and also i'm going to use it for gaming :P
[12:24]<tdlnr>when i get more knowledge
[12:24]<rnzrnf_->i´m inheriting a class from Socket but when compiling i get the error: no overload for method "socket" takes "0" arguments (but i create nowhere any instances or sth like this)
[12:24]<tdlnr>i like how C# is except its a tiddy bitty more complicated than i thought but not really
[12:24]<mjzymygo>Azrael: post of code to nomorepasting.com or something for everyone to look at it
[12:25]<rnzrnf_->k
[12:25]<mjzymygo>TypeR: C++ is much more complicated
[12:25]<tdlnr>Well I am pretty good programming in it
[12:26]<mjzymygo>then c# should be a breeze...
[12:26]<tdlnr>even though i haven't done much with it cause i lack the gui knowledge
[12:26]<rnzrnf_->http://www.nomorepasting.com/paste.php?pasteID=63063
[12:26]<mjzymygo>I'm from a c++ background myself... I didn't have to sacrifice pointers... awesome!
[12:26]<tdlnr>i hate Qt cause of open source bullshi, wxWindows just too complicated same with WinAPI
[12:26]<drdyrrr>C# will be opened up for gaming on windows and xbox 360 soon,
[12:30]<drdyrrr>TypeR, while a bit of dx/ogl experience is okay i'd start with a 3d engine if i were writing a game or you end up reinventing the wheel. badly.
[12:30]<mjzymygo>damieng: I know of a couple of people in the games world that were willing to change to .NET c# the moment they heard about managed directX...
[12:31]<drdyrrr>Torque is a cheap game engine, Ogre is a free (gpl) 3d engine. There was a port of Ogre into C# somewhere.
[12:31]<tdlnr>also the unreal engine
[12:31]<drdyrrr>Moridin8 thats probably because memory management in big games is a royal pain in the arse especially on constrained consoles.
[12:32]<tdlnr>is DirectX really that hard to learn?
[12:32]<mjzymygo>that and development costs keep going up. C# is a huge productivity booster
[12:32]<drdyrrr>You wouldn't get your hands on the unreal or source engines for less than a few hundred K
[12:32]<tdlnr>unless u can find a guy that develops it and gives you the source :P
[12:33]<tdlnr>an inside man ;)
[12:34]<drdyrrr>well if you're going to start your career with dodgy dealings ...
[12:34]<tdlnr>so C# is OO?







