IRC Networks
Irc Logs Stats
Start date: 2007-09-27 02:48:27
Last update: 2008-10-24 20:19:38
Channels: 41
Logged Lines: 6230436
Size: 1825.67 MB
Powered by
Channel Info
Network: freenodeChannel: #csharp |
Search in www.irclog.org
Log from #csharp at freenode 2006-07-17
[14:38]<rnmgxjsv>its before any members of the form are initialzed or anything so its fine
[14:41]<mjzymygo>RedGhost: before you use Kernel32.ExitProcess() I suggest you figure out what the consequences to the CLR would be first.
[14:42]<mjzymygo>The whole point to Application.Exit is that it is graceful. If you can't exit an application directly using it, then I suggest your design needs re-designing.
[14:42]<rnmgxjsv>the xmlconfig contains settings for various checkboxes and etc of the window
[14:43]<rnmgxjsv>i need to load it and scan it before creation of the window objects
[14:43]<rnmgxjsv>or rather i could just change the settings of them
[14:43]<mjzymygo>so run it within an object instantiated from the main method
[14:43]<mjzymygo>and store them within a singleton attached to the appdomain
[14:43]<rnmgxjsv>ill try Form.load
[14:44]<mjzymygo>*shrugs*
[14:44]<mjzymygo>your funeral
[14:44]<mjzymygo>;)
[14:44]<rnmgxjsv>i already had to write a native C dll for my memory reading and engine calculations
[14:44]<rnmgxjsv>damn this C# and its HLLness
[14:45]<mjzymygo>if you needed to do that then wtf are you using c# for?
[14:45]<rnmgxjsv>the pretty gui :P
[14:45]<mjzymygo>MFC?
[14:45]<rnmgxjsv>EW
[14:45]<rnmgxjsv>mfc is bad, plus i wanted to learn C#
[14:45]<zyccus>what are 'engine calculations'?
[14:45]<rnmgxjsv>i mostly write game-hacks
[14:46]<rnmgxjsv>^
[14:46]<mjzymygo>What did you need to do the mem readinf anf engine calculations for...
[14:46]<rnmgxjsv>to determine whether or not to draw esp over the entities of the game :)
[14:46]<rnmgxjsv><-- only punkbuster undetected call of duty 2 cheat
[14:48]<mjzymygo>^^^ get better cooling solution
[14:48]<rnmgxjsv>cod2 gives me random cpu overheating problems too
[14:48]<zyccus>Moridin8: good idea!
[14:48]<mjzymygo>:P
[14:48]<rnmgxjsv>because i am mainly an asm coder c# is like a huge step for me
[14:48]<rnmgxjsv>and sometimes i want to throw a chair at billgates when i cant do something low level
[14:48]<zyccus>Moridin8: there's 4 80mm case fans, plus the huge thing on the gfx card
[14:48]<mjzymygo>then wtf you use c# for
[14:49]<zyccus>Moridin8: I've run out of fan slots
[14:49]<mjzymygo>hehe
[14:49]<zyccus>2 on the cpu, 1 in the psu...
[14:49]<rnmgxjsv>because i wanted to learn a .net based language, and a high level language to further my programming knowledge
[14:49]<zyccus>I took a CPU out - didn't help
[14:49]<rnmgxjsv>+ the mono website is really hot
[14:49]<mjzymygo>if your so l337 you should stuck to ASM/C++
[14:49]<rnmgxjsv>C*
[14:49]<rnmgxjsv>not C++ :p
[14:50]<rnmgxjsv>C++ = bloated
[14:50]<mjzymygo>riiiigght...
[14:50]<mjzymygo>rikkus: sucky duder
[14:51]<rnmgxjsv>i dont mind oop and i think something C# is a good approach because its interpreted unlike C++ which justs adds bloat to a native binary
[14:51]<zyccus>Moridin8: think I'll just sell the gfx card on ebay (got it almost free from ebuyer by accident) and put the cash towards a new machine
[14:51]<mjzymygo>..."C# is a good approach because its interpreted ...."
[14:51]<zyccus>RedGhost: um... C# isn't interpreted, it's compiled
[14:51]<mjzymygo>erm...
[14:51]<lyfuym-wjzc>C# can suck my balls
[14:51]<lyfuym-wjzc>I have to move guys
[14:51]<lyfuym-wjzc>:(
[14:51]<mjzymygo>why?
[14:51]<zyccus>Liquid-Work: does that mean you won't be coming here anymore?
[14:51]<lyfuym-wjzc>to the unwanted part of the world
[14:51]<mjzymygo>which is?
[14:52]<mjzymygo>VB?
[14:52]<mjzymygo>oh... hehe
[14:52]<mjzymygo>;)
[14:52]<mjzymygo>rikkus: good idea...
[14:52]<rnmgxjsv>i meant it is not native machine code
[14:52]<lyfuym-wjzc>*cough* java *cough*
[14:52]<rnmgxjsv>it is translated
[14:52]<rnmgxjsv>in run-time
[14:52]<rnmgxjsv>excuse my improper wording
[14:52]<zyccus>RedGhost: normally, yes - unless you have it JITed... but why is that an issue?
[14:52]<rnmgxjsv>although there is a programme to generate native images from C# apps
[14:53]<rnmgxjsv>its no issue
[14:53]<rnmgxjsv>just want to try something new
[14:53]<rnmgxjsv>stop trying to force me off C#!!!! :(
[14:53]<zyccus>s/JITed/whatever you call turning bytecode into native code/
[14:53]<mjzymygo>liquid: java? wtf for?
[14:53]<lyfuym-wjzc>Moridin8 if I fucking knew
[14:53]<lyfuym-wjzc>I would not be in the situation
[14:53]<zyccus>RedGhost: I think you should use C#... but you should stop writing things in C unless you really have to
[14:53]<mjzymygo>and um... C++ isn't bloat...
[14:54]<rnmgxjsv>if you say so
[14:54]<mjzymygo>I know so
[14:54]<rnmgxjsv>do some benchmarks
[14:54]<rnmgxjsv>ona C/C++ app
[14:54]<rnmgxjsv>and see the differences
[14:54]<lyfuym-wjzc>C++ is not a fuck bloat
[14:54]<sdnffdxdlld>hey RedGhost, you P 133 not running .net too well? :P
[14:54]<rnmgxjsv>3.2ghz dual core EM64T :P
[14:54]<rnmgxjsv>but close :D
[14:54]<lyfuym-wjzc>smellyhippy I have a 486 dx 4 100
[14:55]<zyccus>RedGhost: there are plenty of benchmarks comparing C/C++/C#... did you look at them?
[14:55]<sdnffdxdlld>then why bitch about bloat lol ... its not bloat its a trade off between performance and functionality
[14:55]<sdnffdxdlld>bloat is when that is taken too far
[14:55]<rnmgxjsv>havnt looked at many C# benchmarks
[14:55]<rnmgxjsv>mostly C/C++ from the C programmers magazine
[14:55]<rnmgxjsv>but C# is going alot faster than java thats for sure
[14:56]<fyzxvxzddnz>SpikeLite google generics
[14:56]<lyfuym-wjzc>RedGhost erm only the java virtual machine is crap
[14:56]<slycnlyvn>Result: <b>Generics</b> in the Java Programming Language : http://java.sun.com/j2se/1.5/pdf/generics-tutorial.pdf
[14:56]<zyccus>RedGhost: and a lot faster than C++ sometimes
[14:56]<lyfuym-wjzc>but wait for it to be reworked
[14:56]<rnmgxjsv>@ rikkus, i had to use C because there was alot of structures i had to reverse from the cod2 engine and porting to C# would have taken alot of time
[14:57]<mjzymygo>liquid: it has... it still sucks ass







