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[17:11]<mjzymygo>he's found and reported enough of them
[17:11]<svzz[wjzc]>i have an MS Office in my building in Montreal... but i don't really feel like dropping by : "Hey i found a bug"
[17:11]<svzz[wjzc]>:P
[17:11]<mjzymygo>I just submit it to my client and let them handle it ;)
[17:14]<mjzymygo>Staz: I just remembered something...
[17:14]<svzz[wjzc]>therE's a Customer feedback thingy in the help menu... but i don't see anywhere how to write them a email or something, it,s just plain anonymous data collection
[17:14]<mjzymygo>http://msdn2.microsoft.com/en-US/library/system.componentmodel.licenseusagemode.aspx
[17:14]<svzz[wjzc]>-_
[17:14]<svzz[wjzc]>yeah i read something about that too
[17:15]<mjzymygo>if(LicenseManager.UsageMode != LicenseUsageMode.Designtime) do stuff
[17:15]<mjzymygo>works better the DesignMode because it don't rely on the same shit
[17:15]<awjzdd>yucky bad sunflower seed :(
[17:16]<svzz[wjzc]>oh Moridin8 this one works
[17:16]<mjzymygo>its also static, so globaly available
[17:16]<mjzymygo>it does?
[17:16]<mjzymygo>GREAT!
[17:16]<mjzymygo>*grin*
[17:16]<svzz[wjzc]>damn it's complicated
[17:16]<awjzdd>lol
[17:16]<svzz[wjzc]>:P
[17:16]<mjzymygo>i *knew* there was something somewhere...
[17:16]<mjzymygo>I couldn't have just dreamed it all
[17:18]<afd>awwwwww
[17:21]<nnzjpfrr>ok, time to install dxsdk and start thinking again. -_-
[17:22]<sdnffdxdlld>:/
[17:23]<sdnffdxdlld>:\
[17:23]<mjzymygo>wb both
[17:25]<nnzjpfrr>oh great...
[17:25]<nnzjpfrr>so there's no physics engine written in c#?
[17:26]<gjrvcxnne>zero: not that I know of lol
[17:26]<gjrvcxnne>why do you need a physics engine?
[17:27]<nnzjpfrr>because I'm not gonna write my own. >_<
[17:27]<nnzjpfrr>rikkus: good guess since I was talking about game design yesterday. :P
[17:27]<nnzjpfrr>cool
[17:28]<nnzjpfrr>msdn installation just finished with an exception in visual studio 2005...
[17:28]<zyccus>zeroflag: did that for me last time I ran it, too
[17:29]<zyccus>zeroflag: didn't seem to cause any trouble
[17:29]<nnzjpfrr>good...
[17:29]<nnzjpfrr>since I installed windows today, it missed a dll but is still running nicely, I suspect that's intended for microsoft installations to have some errors...
[17:30]<zyccus>zeroflag: http://www.haddd.com/
[17:31]<zyccus>zeroflag: apparently there's a physics engine there
[17:31]<awjzdd>zeroflag: i always have errors when installing vs2005
[17:31]<nnzjpfrr>uh.
[17:31]<zyccus>yep, in the feature list
[17:31]<nnzjpfrr>integraded with the rendering.
[17:31]<nnzjpfrr>how very ugly. >_<
[17:31]<zyccus>well, rip it out :P
[17:32]<nnzjpfrr>It uses Newton Physics Engine to generate realistic movements and responses
[17:32]<nnzjpfrr>probably a wrapper.
[17:32]<nnzjpfrr>and newton is not quite my first choice in physics engines...
[17:33]<j2y_w|wjzc>zeroflag: write yourself an wrapper (I know ODE has Java wrapper, and someone was going to make c# one)
[17:33]<nnzjpfrr>hmm, sounds good.
[17:34]<nnzjpfrr>well, I'll start out with just rendering and input engines...
[17:34]<nnzjpfrr>including the core that should be quite some work to do...
[17:34]<zzyrzjm>anyone know how to use a diff file to patch a subversion working copy?
[17:34]<nnzjpfrr>one suggestion guys: don't upgrade to windows xp 64 if you're already low on memory. >_<
[17:35]<lcs>heheh
[17:35]<awjzdd>low on memory!
[17:35]<awjzdd>i don't have any machines with less than 2gigs of ram
[17:36]<lcs>any?
[17:36]<nnzjpfrr>300/1000 MB in use with just some browser windows and basic tools.
[17:36]<nnzjpfrr>no ide loaded.
[17:36]<lcs>are you sure about that?
[17:36]<nnzjpfrr>I will not buy any more ddr ram.
[17:36]<lcs>zeroflag: does this include system buffers?
[17:36]<nnzjpfrr>it'll have to wait for my next processor on a AM2 platform.
[17:37]<nnzjpfrr>pks: dunno, does taskmanager include that?
[17:37]<lcs>yes
[17:37]<nnzjpfrr>bah
[17:37]<lcs>if it includes that, so dont worry
[17:37]<lcs>system buffers are good
[17:37]<nnzjpfrr>visual studio is a 32bit process. -.-
[17:38]<nnzjpfrr>I sure hope they atleast rebuilt the compilers...
[17:38]<nnzjpfrr>what exactly do you mean by 'system buffers'?
[17:43]<nnzjpfrr>setting up visual studio is a pita.
[17:47]<cgdggvgus>hello everybody
[17:48]<cgdggvgus>someday when i had enough time remember me to write a decent irc client for windows
[17:48]<cgdggvgus>hydrairc is really bad
[17:53]<cgdggvgus>time to switch to gaim or something better
[17:56]<svzzmzypvnz>Hi
[17:57]<cgdggvgus>well, i guess gaim is better irc client than hydrairc
[17:59]<svzzmzypvnz>does anyone know how to stop programs executed in console outputting?
[17:59]<cgdggvgus>with ctrl+c ????
[18:00]<cgdggvgus>I like xchat, but the windows client is not free anymore or something like that
[18:00]<cgdggvgus>and I don't like windows-gtk at all, ugly widgets in windows, I guess gtk is the best ever in linux to develop applications, but it is a very ugly widget set in windows
[18:02]<cfudsd>when you are binding a grid to a collection of objects what are the requirements
[18:03]<svzz[wjzc]>now that is a very very wide question
[18:03]<cfudsd>it is
[18:03]<cfudsd>we have business objets, with properties and putting them in a Collection<IbusinessObject> and cant seem to get it to work
[18:04]<cfudsd>i know Collection<> implements Ilist
[18:04]<cfudsd>so i don't know what is wrong
[18:05]<svzz[wjzc]>well the iBUsinessObject need to have properties (get && set)
[18:05]<cfudsd>well this bussinesobject and that business object does have properties
[18:05]<mjzymygo>>_< I think there are times when a 2GB ram machine ain't enough... *sigh*
[18:05]<cfudsd>and thisbusinessobject and thatbusinessobject implement the IBusinessObject interface
[18:06]<cfudsd>but the collection is of the interface, even though it has say a CustomerBusinessObject inside it
[18:06]<svzzmzypvnz>bump?
[18:06]<svzz[wjzc]>klumsy well the grid, i think, will be based on the IBusinessObject object... not a derived type







