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Start date: 2007-09-27 02:48:27
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Log from #csharp at freenode 2006-07-20
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[18:06]<cgdggvgus>mIRC has the same widgets since Windows 3.1
[18:07]<cfudsd>hmm, that makes it difficult then, because the collection is to allow it to be non specific, so that if you use the code to get employees etc etc
[18:07]<svzz[wjzc]>kementeus mIRC let's me speak and read... have an auto join, i could work a multi-server autojoin and it has DCCs so i'm happy what would i want more ? :P
[18:08]<cgdggvgus>dunno
[18:08]<cgdggvgus>well, i was a happy man with xchat in gnome
[18:08]<svzz[wjzc]>klumsy well if you want a grid with all employes i suggest you make another collection of type Employe and cast your ibusinessobject collection into it
[18:09]<cgdggvgus>StaZ, but you are right, mIRC is for me the "xchat" in windows, I guess is the best irc client in windows ever created
[18:09]<rrd2uppnv>hello all.... anyone know anything about adding metadata to a file, or can point me to a tutorial ?
[18:09]<cgdggvgus>but I don't like its widget set
[18:10]<svzz[wjzc]>lôl get yourself a sucky script then
[18:10]<cfudsd>can you cast a generic type
[18:10]<svzz[wjzc]>and plus, you'll get thousand of stupid slaps in colors
[18:10]<cgdggvgus>wow, we come back to teh sucky channel
[18:10]<cfudsd>like doing Collection<Iinterface> as Collection<SpecificObject>?
[18:10]<svzz[wjzc]>klumsy i think collection has a ConvertTo method or something
[18:11]<svzz[wjzc]>klumsy i don't know for that. in my app here i need to cast a List<Aderivedclass> to a List<A> i do that with a foreach()
[18:12]<cfudsd>and i suppose there is not too much of a preformance overhead given that you are not copying the main objects but rather just references
[18:13]<svzz[wjzc]>yeah as long as your Type is a class/object it will pass references
[18:14]<svzz[wjzc]>if it's a struct/valuetype it will copy unless you box em and in this case the new list will have to be of <object> or soemthing class
[18:17]<cfudsd>its strange because i can add them to an arraylist and it works
[18:17]<cfudsd>even though arraylist is of just dumb "objects"
[18:18]<pzrrnrvqt0wr>yaaaaaaaaaaay
[18:18]<pzrrnrvqt0wr>boss said i'm not productive enough
[18:18]<pzrrnrvqt0wr>wtf
[18:19]<pzrrnrvqt0wr>is two months too much to implement a fucking appliation to extract data from a database, format them and send them to the credit beauro?
[18:19]<pzrrnrvqt0wr>via http
[18:20]<rrjufmyffrys>im having some difficulty with the CookieContainer class
[18:20]<nnzjpfrr>for just implementation, yes it is.
[18:20]<nnzjpfrr>for developing it, it is not.
[18:20]<rrjufmyffrys>when i connect to a site using an HttpWebRequest, when i connect to the homepage the site sends 2 cookies which get stored in a cooke collection within my CookierContainer associated with the path "/"
[18:21]<cgdggvgus>I would like to have two months to implement things here in my job
[18:21]<cgdggvgus>everybody wants everything in less than 1 month :(
[18:21]<cgdggvgus>because everything is "urgent"
[18:21]<rrjufmyffrys>then after sending my login credentials its sends a further 4 cookies which get put in a _separate_ collection associated with "/verify.php" but under the same domain
[18:22]<rrjufmyffrys>on subsequent HttpWebRequests it will only send the cookies in the "/" collection though
[18:22]<nnzjpfrr>of course.
[18:22]<rrjufmyffrys>is there anyway to make it send all the cookies for the domain?
[18:23]<rrjufmyffrys>or to put all the cookies in the same collection?
[18:23]<nnzjpfrr>/ will be used for anything but /verify.php only for that file - if even that much because it's not a domain...
[18:23]<rrjufmyffrys>yep
[18:24]<rrjufmyffrys>ive tried manually setting the path of each cookie to "/" before adding them to my CookieContainer but it still adds them in a "/verify.php" collection
[18:25]<nnzjpfrr>just copy the /verify.php to the / domain?
[18:26]<cfudsd>hmm i just changes my internal collection from Collection<IBusinessObject> to Collection<Ojbect> and now the binding works fine
[18:29]<pzrrnrvqt0wr>zeroflag: what's the difference?
[18:29]<pzrrnrvqt0wr>zeroflag: it was just a spec
[18:32]<nnzjpfrr>Project2501a: developing includes technology research, design crafting and data analysis.
[18:34]<pzrrnrvqt0wr>zeroflag: hmmm
[18:34]<pzrrnrvqt0wr>guess i'm useless.
[18:34]<nnzjpfrr>Project2501a: how long have you been programming?
[18:35]<pzrrnrvqt0wr>heh
[18:35]<pzrrnrvqt0wr>good question
[18:35]<pzrrnrvqt0wr>professionally, not long
[18:35]<nnzjpfrr>I'm on my third year and got pretty close to a stable and almost fast software developing process - and I consider myself a fast learner.
[18:36]<pzrrnrvqt0wr>i'm a jack of all trades
[18:36]<pzrrnrvqt0wr>i do sysadmin and programming
[18:37]<nnzjpfrr>unless you did 5 years of programming you're not a full software developer.
[18:37]<nnzjpfrr>you can write code in guidance of an experienced developer but developing on your own takes ab big deal of experience.
[18:37]<j2y_w>zeroflag: how do you measure that?
[18:37]<nnzjpfrr>obi_1: rough guess.
[18:38]<nnzjpfrr>obi_1: some learn faster, some don't at all.
[18:38]<zyccus>developing on your own can be done immediately... developing well depends on experience and reasoning ability
[18:39]<nnzjpfrr>well, my first project was minor in comparison to what I do now and took me over a year.
[18:39]<j2y_w>zeroflag: I mean, how do you measure that you "got pretty close to a stable and almost fast software developing process"
[18:39]<nnzjpfrr>I could do that now in a matter of weeks.
[18:39]<nnzjpfrr>time is the most important factor for "developing on your own".
[18:39]<j2y_w>zeroflag: depends on project imho
[18:40]<nnzjpfrr>obi_1: well, I finished my project in time and the result is a robust and expandable framework that can be worked with/maintained.
[18:40]<nnzjpfrr>my next project will be/is another experiment.
[18:41]<nnzjpfrr>so there's no time schedule and I have alot to learn on the way.
[18:41]<j2y_w>zeroflag: what's the project if I may ask?
[18:41]<nnzjpfrr>the assynchronus game engine I've been discussing here lately.
[18:42]<nnzjpfrr>rikkus: because it doesn't have a explicit dependency and thus vs takes random order.
[18:44]<cgdggvgus>zeroflag: an async game engine?
[18:44]<nnzjpfrr>using threads is one of my strengths but I never implemented a full messaging system - so that's where my learning starts.
[18:45]<nnzjpfrr>kementeus: like when you want to utilize dual core cpus - you put your ai, your physics, your rendering, your resource management and everything on their own threads and schedule it via timers.
[18:46]<mjzymygo>w00t!
[18:46]<mjzymygo>Got a possible new contract *g*
[18:47]<nnzjpfrr>oO
[18:47]<mjzymygo>it's just a mile down the road too.
[18:47]<mjzymygo>time for boogie music
[18:48]<cfudsd>Moridin8: contract in what role? as a software developer
[18:48]<cfudsd>?
[18:48]<cfudsd>or hitman?
[18:48]<mjzymygo><(^_^<), <(^_^)>, (>^_^)>
[18:48]<mjzymygo>klumsy: why? didn't you know?
[18:48]<nnzjpfrr>\o\ \o/ /o/
[18:48]<nnzjpfrr>/o\
[18:49]<nnzjpfrr>ARGH
[18:49]<nnzjpfrr>I WANT MULTIPLE INHERITANCE!
[18:49]<cgdggvgus>zeroflag: good idea, i've never thought on it
[18:49]<nnzjpfrr>NOW!
[18:49]<mjzymygo>zeroflag: no you don't
[18:49]<mjzymygo>it's bad practice anyway
[18:49]<mjzymygo>;)
[18:50]<zyccus>zeroflag: I can't really give it (Tests) an explicit dependency... it already has its dependencies automatically added
[18:50]<nnzjpfrr>Core : Module, MessageListener, MessageEmitter, TaskScheduler, ...
[18:50]<cgdggvgus>i guess the old flame about multiple/simple inheritance could be started again
[18:51]<cgdggvgus>nooooo... Modula 2 get out from my mind now!!!
[18:51]<nnzjpfrr>rikkus: strange, what does your build order tell you?
[18:51]<mjzymygo>wooo... modula2... not heard that mentioned in an age







