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Log from #csharp at freenode 2006-07-20
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[02:19]<sdnffdxdlld>damn I love penny arcade ^_^
[02:19]<vynvyv>or maybe you're saying instead of unique content, they're just making longer content
[02:20]<vynvyv>from that point of view, i totally agree, that sucks
[02:20]<vynvyv>smellyhippy: I met those guys at a convention
[02:20]<vynvyv>i'm not into them but my gf is
[02:20]<vynvyv>and they gave her a custom drawing
[02:20]<sdnffdxdlld>sweet :D
[02:20]<vynvyv>and asked, "Who's your favorite character?"
[02:20]<vynvyv>and she goes, "Uh....."
[02:20]<sdnffdxdlld>I have one of thier pics as my msn piccy
[02:21]<vynvyv>totally didn't know anybody, what a poser
[02:21]<sdnffdxdlld>tbh I dont have a fav char either lol
[02:21]<sdnffdxdlld>they are a duo
[02:21]<vynvyv>yep
[02:21]<sdnffdxdlld>seen vgcats?
[02:21]<vynvyv>never heard of it
[02:21]<zgzzcygnv>vgcats is good
[02:21]<sdnffdxdlld>btw kudos on having a gf into pennyarcade ^_^
[02:21]<sdnffdxdlld>AnarkiNet: seen todays?
[02:21]<zgzzcygnv>yeah
[02:21]<vynvyv>haha thanks
[02:22]<sdnffdxdlld>ALARM!
[02:22]<vynvyv>it's wasted on me though
[02:22]<sdnffdxdlld>lmao
[02:22]<zgzzcygnv>lucky prick, tieTYT :P
[02:22]<sdnffdxdlld>ahhh its a metal gear solid reference
[02:22]<sdnffdxdlld>very funny if you've played ;)
[02:22]<rxrcr>tieTYT, I guess I'm saying I don't care for the new MMO fad, where the longer it takes to consume content, the more valuable it is
[02:23]<rxrcr>tieTYT, I like the play styles available in them, but prefer a much shorter, iterative game ruleset
[02:24]<zgzzcygnv>EVE is the best for everything except PvP
[02:24]<zgzzcygnv>i'm not into the forced-PvP thing
[02:25]<vynvyv>speaking of a good game, mgs...
[02:25]<vynvyv>that is one of the best
[02:25]<zgzzcygnv>never played it
[02:25]<rxrcr>AnarkiNet, I didn't get past the 3 hour tutorial. I quit wow cause I didn't like having to spend 4 hours raiding.
[02:25]<zgzzcygnv>chaka its a 5 hour tutorial
[02:25]<vynvyv>chaka: fair enough. I'm not into mmo's myself
[02:25]<vynvyv>i find that i get addicted real quick
[02:26]<rxrcr>AnarkiNet, even better
[02:26]<vynvyv>and then after 60 hours i'm like, "WTF am i doing? Nothing's going to change from this point on for as long as i play"
[02:26]<zgzzcygnv>tieTYT - eve is different :P
[02:26]<vynvyv>what's that stand for?
[02:26]<zgzzcygnv>nothing
[02:26]<zgzzcygnv>its just "EVE Online"
[02:26]<vynvyv>damn this seems hard to google
[02:26]<vynvyv>ah that will make it easier
[02:27]<zgzzcygnv>...
[02:27]<zgzzcygnv>http://eve-online.com/
[02:27]<vynvyv>wow those graphics look amazing
[02:27]<zgzzcygnv>yes
[02:28]<vynvyv>not that that has anything to do with how good a game is
[02:28]<rxrcr>AnarkiNet, I have a couple friends that swear by it
[02:28]<vynvyv>but it looks cool
[02:28]<zgzzcygnv>brb i should take a shower
[02:29]<rxrcr>one attracting thing is that you can setup actions to be taken and walk away
[02:32]<rxrcr>tieTYT, mgs == Metal Gear Solid?
[02:32]<vynvyv>yes
[02:34]<sdnffdxdlld>hmmm i should get some sleep ... but I'm not tired :/
[02:36]<vynvyv>oh man....
[02:36]<vynvyv>resharper has ctrl+n/ctrl+shift+n
[02:37]<vynvyv>i think i busted
[02:37]<sdnffdxdlld>fuck it I'm off
[02:37]<sdnffdxdlld>hi/bye Jivemonkey
[02:37]<sdnffdxdlld>cyall
[02:37]<jdvgdjgcgd>anyone know of an open source usecase testing program
[02:37]<jdvgdjgcgd>bye
[02:37]<vynvyv>see ya smellyhippy
[02:37]<sdnffdxdlld>^_^
[02:38]<as_>how can i know when i have a Socket to accept?
[02:39]<jdvgdjgcgd>ask it
[02:40]<as_>is there an event or something for it?
[02:40]<zgzzcygnv>no
[02:40]<zgzzcygnv>Socket.Accept() blocks
[02:41]<zgzzcygnv>unless you're using the async methods
[02:41]<as_>ok, thought so
[02:41]<as_>so what do you suggest, using a thread?
[02:41]<jdvgdjgcgd>async
[02:41]<zgzzcygnv>no
[02:41]<zgzzcygnv>i dont like the async methods, i prefer to use the ThreadPool
[02:42]<as_>what requires the least messing around?
[02:43]<jdvgdjgcgd>wtf why
[02:43]<jdvgdjgcgd>threadpool is less efficient
[02:44]<zgzzcygnv>um, no?
[02:44]<jdvgdjgcgd>yeah
[02:44]<jdvgdjgcgd>async uses IOCOmpletion ports
[02:44]<zgzzcygnv>prove it
[02:44]<jdvgdjgcgd>i dont care enough about you and your projects to convince you otherwise
[02:44]<jdvgdjgcgd>if your shit aint broke, dont fix it
[02:45]<zgzzcygnv>you still need a thread to handle the connection
[02:45]<sugsxdgnlrmd>How can I make a form dock a side of its parent window/screen when its draged there?
[02:45]<jdvgdjgcgd>yes, you do
[02:45]<zgzzcygnv>and ThreadPool is more efficient than manually managing threads
[02:45]<jdvgdjgcgd>yes it is
[02:45]<zgzzcygnv>and if your using ThreadPool you should remove the async complications and just use plain sockets
[02:45]<jdvgdjgcgd>yes thats true
[02:46]<jdvgdjgcgd>but thats not really the question is it
[02:46]<zgzzcygnv>unless your returning like 1 message and then closing the connection, in which case it shouldnt even be multithreaded at all
[02:46]<jdvgdjgcgd>the question is, is using the threadpool and a blocking socket, more efficient than using asynchronous sockets
[02:47]<kjr>wow... I totally misread that as asynchronus rockets
[02:47]<zgzzcygnv>roflmao







