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Log from #csharp at freenode 2006-07-29
[22:33]<nnzjpfrr>reputation systems, "leveling" system, equipment gathering, skill learning, etc...
[22:33]<xylxjzys>i.e., you have your primary weapon which fires stuff off
[22:33]<xylxjzys>then you have abilities you can use that do other things
[22:34]<nnzjpfrr>I had another idea for a counterstrik-wow-mix-game but I dropped it some time ago...
[22:34]<nnzjpfrr>it was just too much for an open source project.
[22:34]<rxrcr>Xiphoris, it makes sense to do selection based because of the RTS style. If a unit is auto-aquiring targets, you wouldn't want it to shoot off in some random direction
[22:34]<nnzjpfrr>but a space shooter sounds more reasonable.
[22:34]<nnzjpfrr>plus, the technology is the same so it can always be "remade".
[22:35]<zgzzcygnv>guys
[22:35]<xylxjzys>actually, I really wish I could use Darwinia's engine
[22:35]<zgzzcygnv>go play openglad: http://snowstorm.sf.net/
[22:35]<xylxjzys>chaka: not auto-targetting... you have a crosshair on the map, and when you click fire, your unit shoots in that direction -- that was what i had in mind
[22:35]<xylxjzys>think asteroids
[22:35]<xylxjzys>but aiming with a crosshair instead of ship direction
[22:35]<nnzjpfrr>AnarkiNet: sweet. >_<
[22:35]<rxrcr>Xiphoris, ah ok. That reminds me of abuse, actually
[22:36]<nnzjpfrr>Xiphoris, you're talking about a 2D game, right?
[22:36]<nnzjpfrr>or at least 2D gameplay.
[22:36]<xylxjzys>2D gameplay, yes
[22:36]<xylxjzys>or perhaps with terrain that has height
[22:36]<nnzjpfrr>hmm
[22:36]<xylxjzys>but mostly 2D. I think 3D gameplay would just be too difficult
[22:36]<nnzjpfrr>not what I had in mind...
[22:36]<nnzjpfrr>I want full 6D. :P
[22:36]<xylxjzys>I want it to be easy to focus on the strategy
[22:36]<xylxjzys>a 3D game makes it all about flying and manuvering
[22:37]<nnzjpfrr>problem is... DOTA never was much of a strategy game.
[22:37]<zgzzcygnv>yes it is
[22:37]<nnzjpfrr>that's why everyone who lost on ladder just started playing dota...
[22:37]<xylxjzys>DOTA is pure strategy... what else is it?
[22:37]<zgzzcygnv>lol
[22:37]<zgzzcygnv>its got more strategy than warcraft 3 vanilla
[22:37]<nnzjpfrr>it's tactics at most...
[22:37]<nnzjpfrr>not even quite that...
[22:38]<xylxjzys>eh, I think you need to get to higher level play
[22:38]<zgzzcygnv>yeah
[22:38]<xylxjzys>in random pub games maybe it's just tactics
[22:38]<nnzjpfrr>you people seem to confuse strategy and tactic.
[22:38]<nnzjpfrr>go read up on it. -_-
[22:38]<xylxjzys>but, winning real games requires strategy
[22:38]<xylxjzys>no, I think you don't know how to play DOTA =P
[22:38]<xylxjzys>I win using strategy and teamwork and coordination
[22:38]<xylxjzys>tactics don't even matter on the heroes I play
[22:38]<rxrcr>zeroflag, there was alot of strategy involved with inhouse games.
[22:38]<nnzjpfrr>maybe I just didn't long enough...
[22:38]<xylxjzys>tactics is what you get if you play in random n00b games
[22:38]<xylxjzys>where no one coordinates
[22:38]<xylxjzys>strategy is the emphasis when you have 5v5 and each team is crazy good and on ventrilo
[22:39]<nnzjpfrr>coordination = tactics...
[22:39]<vufvuzn>*cough SupCom for strategy cough* ;)
[22:39]<xylxjzys>strategy is picking 3 heroes that work well together
[22:39]<xylxjzys>and getting them in the right place on the map =P
[22:39]<zgzzcygnv>and executing a l33t gank
[22:39]<xylxjzys>ganks are key
[22:39]<nnzjpfrr>that's a very basic part of strategy but it is...
[22:39]<xylxjzys>as is pushing with the proper heroes
[22:39]<xylxjzys>keeper of the light for instance
[22:39]<xylxjzys>that hero can't even do tactics, he's pure strategy
[22:40]<nnzjpfrr>anyways, I HATE DOTA!
[22:40]<rxrcr>heh
[22:40]<zgzzcygnv>Xiphoris, you'd be surprised
[22:40]<rxrcr>I wasn't that great of a dota player either, but I still love the game
[22:40]<zgzzcygnv>i can own it the hell up with KotL
[22:40]<nnzjpfrr>could we go back to game engines and 6D so I can talk you into oblivion?
[22:40]<xylxjzys>kotl you just rush to aghanim's scepter
[22:40]<xylxjzys>then it's over
[22:40]<zgzzcygnv>i've gone in the range of 12-0 with KotL
[22:40]<xylxjzys>double glow ball things that teleport to any lane and push it
[22:40]<zgzzcygnv>lol
[22:40]<xylxjzys>enemies can't fight that
[22:41]<xylxjzys>the little guys have like 40 damage and 700 health
[22:41]<rxrcr>heh, I should download allstars and play, sounds totally different from classic/3.7
[22:41]<xylxjzys>and you get like 14 of them with aghanim's
[22:41]<xylxjzys>that's 2 heroes of damage and life
[22:41]<xylxjzys>plus you have kotl with his illuminate
[22:41]<xylxjzys>:)
[22:41]<nnzjpfrr>who's op here?
[22:41]<xylxjzys>yeah allstars is very different from classic
[22:41]<xylxjzys>no ops in this chan
[22:41]<xylxjzys>only the owner
[22:41]<nnzjpfrr>I want a "NO DOTA" rule declared.
[22:42]<rxrcr>heh :p
[22:42]<nnzjpfrr>anyways.
[22:42]<xylxjzys>well
[22:42]<rxrcr>Xiphoris, I gotta get back to work, but I'll ping you later with some thoughts and ideas
[22:42]<xylxjzys>we could form a new channel about game development or something :)
[22:42]<xylxjzys>chaka: what building are you in?
[22:42]<xylxjzys>btw it's saturday :)
[22:42]<rxrcr>10
[22:42]<xylxjzys>I was thinking of coming in for a bit but ....
[22:43]<xylxjzys>programming video game sounds more fun :)
[22:43]<zgzzcygnv>lol
[22:43]<xylxjzys>oh 1 more thing
[22:43]<xylxjzys>do you think I should find some engine for sure?
[22:43]<nnzjpfrr>who's interested in an tactics-rpg-style-space-shooter-type-game with some experimental aproaches like Ogre on C# and threading for core engine parts?
[22:43]<rxrcr>Xiphoris, I know it's saturday, but we're dogfooding in 10 weeks
[22:43]<xylxjzys>or just go off on my own and render triangles in DirectX
[22:43]<rxrcr>er 2 weeks
[22:43]<xylxjzys>I ... have had it really easy in DirectX
[22:43]<nnzjpfrr>Xiphoris: use ogre.







