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Log from #csharp at freenode 2006-08-31
[00:37]<xjjld|vwgzcyg>postscript is fun
[00:37]<zzxzsvnz>^Migs^: nah, what Shin-Ra answered is fun
[00:37]<xjjld|vwgzcyg>kinda changes the way you think when programming
[00:37]<zzxzsvnz>nah, that is hexadecimal
[00:37]<zzxzsvnz>binary is only a way to write numbers using base @
[00:37]<zzxzsvnz>2*
[00:37]<xjjld|vwgzcyg>migs is playing dumb
[00:37]<bjv_buyfmnz>that's not hexadecimal, you left out 0-9
[00:37]<zzxzsvnz>right, sorry
[00:37]<xjjld|vwgzcyg>and i can't believe you guys don't realize this
[00:37]<zzxzsvnz>I read too quickly
[00:38]<zzxzsvnz>^Migs^: Is this a serious question? I suggest you google about it
[00:38]<sxyg-rr>binary is just 0 = off 1 = on
[00:38]<zzxzsvnz>http://en.wikipedia.org/wiki/Binary_numeral_system
[00:38]<vynvyv>and they're still describing....
[00:39]<zzxzsvnz>http://en.wikipedia.org/wiki/Hexadecimal
[00:39]<sxyg-rr>no
[00:39]<sxyg-rr>:P
[00:39]<zzxzsvnz>2 = 10
[00:39]<sxyg-rr>;)
[00:39]<xjjld|vwgzcyg>hahahaha
[00:39]<pz2-wjzc>yes
[00:39]<zzxzsvnz>There are 10 types of people in the world. Those who understand binary and those who don't...
[00:39]<xjjld|vwgzcyg>01 + 01 = 10
[00:39]<pz2-wjzc>1*1 = 1
[00:40]<mumnwq>Bot_Builder: What's your language of choice?
[00:40]<bjv_buyfmnz>depends on the task
[00:40]<zzxzsvnz>^Migs^: Read the wikipedia article
[00:40]<mumnwq>Bot_Builder: for general programming
[00:40]<xjjld|vwgzcyg>Ruby
[00:40]<xjjld|vwgzcyg>^ very cool language
[00:40]<mumnwq>Bot_Builder: for general GUI software development
[00:40]<bjv_buyfmnz>for gui, boo (or C# if you like C syntax)
[00:40]<bjv_buyfmnz>for scripting, lua
[00:40]<txnjzd>mmm boo
[00:40]<xjjld|vwgzcyg>i haven't checked out lua.
[00:41]<xjjld|vwgzcyg>Bot_Builder, have you checke4d out ruby?
[00:41]<bjv_buyfmnz>yeah I messed with it for a week
[00:41]<bjv_buyfmnz>very nice
[00:41]<zzxzsvnz>^Migs^: okay, stop playing dumb
[00:41]<zzxzsvnz>I gave you links earlier
[00:41]<zzxzsvnz>just follow them.
[00:41]<mumnwq>are there any multi-platform compatible graphics libraries that include Windows Forms?
[00:41]<mumnwq>for C++
[00:42]<pz2-wjzc>qt
[00:42]<xjjld|vwgzcyg>Qt is quite nice, btw
[00:42]<pz2-wjzc>well, I don't know if it does windows forms, but Qt is available on unix, mac, and windows
[00:42]<zzxzsvnz>yeah, you should check it out
[00:42]<zzxzsvnz>just as wxWidgets
[00:42]<zzxzsvnz>but it is way simpler with Qt & the Qt Designer
[00:43]<sxyg-rr>but if u use Qt on Windows ur forced to relase ur code :(
[00:43]<xjjld|vwgzcyg>it's always good to understand the code that the Qt designer poops out though
[00:43]<pz2-wjzc>Shin-Ra, or buy a license
[00:43]<vynvyv>Shin-Ra: well you can buy a license
[00:43]<sxyg-rr>3000 license yeah right
[00:44]<pz2-wjzc>I find that completely fair
[00:44]<sxyg-rr>$3000
[00:44]<bjv_buyfmnz>if you are doing gui stuff, the C# overhead doesn't matter. just use it
[00:44]<vynvyv>per programmer!
[00:44]<zzxzsvnz>wxWidgets is entirely free, though
[00:44]<xjjld|vwgzcyg>the windows version you can either open source your code or pay for a license
[00:44]<sxyg-rr>i use C# now :D
[00:44]<zzxzsvnz>it won't require you to buy a license if you wanna do closed source
[00:44]<pz2-wjzc>is it?
[00:44]<zzxzsvnz>www.wxwidgets.org
[00:45]<xjjld|vwgzcyg>it won't require you to license it, but it is against the law
[00:45]<bjv_buyfmnz>hell, I'm doing a game engine on .net just because I think it'll make for fewer bugs and speed doesn't matter as much as it does for most engines (2d)
[00:45]<sxyg-rr>atleast with the C# API i can do OS or Commerical without releasing my source :D
[00:45]<zzxzsvnz>is it?
[00:45]<xjjld|vwgzcyg>i'd rather go with C++ and SDL
[00:45]<xjjld|vwgzcyg>C++ aint /that/ bad
[00:45]<sxyg-rr>i rather go with C# much easier :)
[00:45]<sxyg-rr>I will wait til the Vista to use C++ again
[00:46]<xjjld|vwgzcyg>C++ and SDL = cross platform
[00:46]<bjv_buyfmnz>hoopy - true
[00:46]<pz2-wjzc>the wx license looks free
[00:46]<sxyg-rr>i don't care about multiplatform
[00:46]<xjjld|vwgzcyg>i do
[00:46]<bjv_buyfmnz>maybe I'll switch to C at some point
[00:46]<xjjld|vwgzcyg>i use OS X @ home and win32 at work
[00:46]<pz2-wjzc>combination of LGPL and an exception clause
[00:46]<bjv_buyfmnz>what really matters is the architecture and the algorithms
[00:46]<sxyg-rr>win32 is a bitch
[00:46]<xjjld|vwgzcyg>win32 api
[00:46]<xjjld|vwgzcyg>yep
[00:47]<sxyg-rr>yes
[00:47]<xjjld|vwgzcyg>making a widnow takes abotu 114 LOC
[00:47]<xjjld|vwgzcyg>window*
[00:47]<pz2-wjzc>sounds like GTK
[00:47]<sxyg-rr>cause it is in C not C++ and thats hard to do as it is. And the vista api will be in C++ / C# i think with classes :)
[00:48]<mumnwq>Bot_Builder: If you had to choose between Java and C++, which would you choose and why?
[00:48]<sxyg-rr>ill choose probably Java to get away from the win32 :)
[00:48]<mumnwq>Aghaster: same question
[00:48]<mumnwq>Shin-Ra: but how is C++ win32?
[00:48]<pz2-wjzc>dudex2, I'd choose to not be a programmer
[00:48]<sxyg-rr>the api
[00:48]<mumnwq>frb_work: seriously
[00:49]<bjv_buyfmnz>dudex2 - because java is slow and I don't really like it - it's missing some nice C# features, I would choose C++
[00:49]<pzggjgg1000>"java is slow" to start up.
[00:49]<sxyg-rr>without C# i probably would scream







