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Log from #csharp at freenode 2006-09-04
[08:11]<2j2>ah ok
[08:11]<jusvygc>I have some display stuff up
[08:11]<2j2>can i see some
[08:11]<2j2>just curious
[08:11]<wxrvs_yg_r_grdn>JustinC, i hope its a WW2 shooter. we need more of them
[08:12]<jusvygc>whats_in_a_name: It could be a WW shooter
[08:12]<wxrvs_yg_r_grdn>cant have enough WW2 shooters
[08:12]<jusvygc>Here's the overall idea
[08:12]<2j2>haha i love WW2 shooters
[08:12]<2j2>rofl
[08:12]<jusvygc>It's a mix of RPG, RTS, and shooter
[08:12]<2j2>we only have about 500 of them
[08:12]<jusvygc>Two teams of 5-10 players
[08:12]<jusvygc>Each player controls a single unit in a larger battle
[08:12]<wxrvs_yg_r_grdn>two teams, nazis and allied?
[08:12]<2j2>lol
[08:12]<jusvygc>Each team has a computer which controls the base and grunt units
[08:12]<jusvygc>Playeres are "heroes", which are like grunt units but much more powerful
[08:12]<jusvygc>the AIs fight each other but are equal. players sway the battles and destroy the enemy base
[08:12]<wxrvs_yg_r_grdn>grunt units, like lufftwaffe and panzers?
[08:13]<2j2>JustinC: yeah sounds fun :), i could do any coding, but when it comes to graphics, im so not aristic, so i couldnt help there
[08:13]<jusvygc>no, I was planning on a sci-fi plot but it would be easy to have separate maps :P
[08:13]<2j2>can you do graphics
[08:13]<2j2>3ds max etc
[08:13]<jusvygc>bob: The graphics is going to be simple... like Darwinia each playe
[08:13]<jusvygc>bag
[08:13]<2j2>ah ok
[08:13]<jusvygc>http://www.darwinia.co.uk/
[08:13]<wxrvs_yg_r_grdn>i can go for sci fi.. how about nazis and allies fight over mars
[08:13]<2j2>you have aim or msn?
[08:13]<jusvygc>I have Google Talk :)
[08:13]<2j2>heh
[08:13]<jusvygc>I got GMail hosting for the domain, too ... www.cognizantlabs.com
[08:14]<jusvygc>yeah I have AIM: Xiphoris
[08:14]<jusvygc>I have some pretty neat ideas worked out
[08:14]<2j2>how often you on?
[08:14]<jusvygc>all the time
[08:14]<2j2>ive made a few games myself but not using any graphics engine rofl
[08:14]<2j2>ive made a lot of arcade games in vb6
[08:14]<2j2>then ported them to vb.net
[08:14]<2j2>then ported to C#
[08:14]<jusvygc>bob: Read the bottom post on http://www.cognizantlabs.com/
[08:15]<jusvygc>ooops, 2nd to bottom
[08:15]<2j2>cool
[08:15]<jusvygc>I have a guy helping me who can do some 2D art
[08:15]<jusvygc>but really, I'm hoping to make the graphics "retro" style, so old school Cyberstrike or Darwinia
[08:15]<jusvygc>I think the gameplay is much more important than flashy graphics.... though
[08:15]<2j2>ahh
[08:15]<jusvygc>I will probably put some effort into the particle system & effects
[08:15]<2j2>how good are you at C#
[08:15]<2j2>overall
[08:15]<2j2>do you know 50% of it, 75% 100% or what
[08:15]<jusvygc>well, I worked for the C# compiler team at MS... so in theory I'm good
[08:16]<jusvygc>I haven't bothered to memorize the details of C#, but I'd say I'm at 100% of C++
[08:16]<jusvygc>I'm solid on language theory and I know what I'm doing generally :)
[08:16]<wxrvs_yg_r_grdn>justin..
[08:16]<wxrvs_yg_r_grdn>honestly now
[08:16]<wxrvs_yg_r_grdn>100%??
[08:16]<2j2>100% of C++
[08:16]<wxrvs_yg_r_grdn>lets be realistic here
[08:16]<2j2>thats bullshit P
[08:16]<2j2>lets say 94% ok
[08:16]<2j2>not 100
[08:16]<jusvygc>whats_in_a_name: OK, I'm crusty on a few aspects of templates... but mostly yeah :)
[08:16]<2j2>lol
[08:16]<jusvygc>I've spent years language-lawyering it
[08:16]<2j2>lets quiz him
[08:16]<wxrvs_yg_r_grdn>so if i find some bizzard FAQ on strostup's website, you could answer it?
[08:16]<jusvygc>If I don't know it I'll be able to find it in the standard fast :)
[08:16]<wxrvs_yg_r_grdn>bizzare*
[08:17]<jusvygc>My favorite quiz question is asking people to explain operator ->*
[08:17]<jusvygc>That one always gets people :)
[08:17]<2j2>whats implicit pinvoke do?
[08:17]<jusvygc>pinvoke is a .NET thing, not C++
[08:17]<wxrvs_yg_r_grdn>the operator is ->* ?
[08:17]<jusvygc>I'm guessing that has to do with the [DllImport] attribute
[08:17]<2j2>1 for justinC
[08:17]<wxrvs_yg_r_grdn>ive never seen that...
[08:17]<jusvygc>such that if you declare that attribute on an extern method, calling the extern automatically pinvokes the DLL
[08:18]<jusvygc>I don't know the mechanics of how DllImport actually works though
[08:18]<2j2>k im done quizzing, too tired
[08:18]<2j2>lol
[08:18]<2j2>gj
[08:18]<2j2>sigh
[08:18]<jusvygc>=P
[08:18]<jusvygc>bob: Have you played WOW ever?
[08:18]<2j2>fuck on
[08:18]<2j2>no*
[08:18]<2j2>:P
[08:18]<jusvygc>bob: You might have heard of one of my projects... I started the Cosmos UI mod
[08:18]<jusvygc>OK, maybe not :)
[08:18]<wxrvs_yg_r_grdn>i dont need to quiz.. im willing to toss his 100% claim out of hand
[08:18]<jusvygc>www.cosmosui.org though
[08:19]<2j2>haha
[08:19]<2j2>no one knows C++ 100%
[08:19]<2j2>not even the developers
[08:19]<2j2>:P
[08:19]<jusvygc>whats_in_a_name: When you spend like 6 years being a pedantic asshole in a #C++ channel, you learn quit a bit :)
[08:19]<2j2>seriously
[08:19]<jusvygc>you don't need to memorize most things







